Had a lot of fun pulling the kiddo around with the glowing ball of grooviness!
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Had a lot of fun pulling the kiddo around with the glowing ball of grooviness!
I really enjoyed this game, especially when I broke it a little ;_;
Wow, great graphics, great gameplay and this is the game that finally got me used to 2 thumbstick action on the xbox controller.
I had a little play and I was really impressed with the overall game. I did a video just over 10 minutes for you but over the weekend I'm going to head back and do a longer video for you guys.Regards
Loved it! waiting for the full version! :)
Can definitely see the inspiration from Limbo! Loved this! Cute as hell!
This Game ist very Amazing! :D
Had an awesome time playing it! I would love to hear from you in the near future about a new upcoming project or the full verion of this one! Thanks for sharing your work with us xD
Here is my gameplay:
I absolutely love this game! I really can't wait for the rest of the game next year! This was beautiful, challenging, and overall lovely to play! I love the art style, the music, gameplay, and it works well. I really can't wait. Thank you!
this game was incredible! really different and actually really fun, i love the blue beam thing! that was awesome! well done on creating this game :D
I love this game. Can't wait for the official release!
Here's my video about it!
Lve this art style and had so much fun!!!
This is one of the coolest game I have played. It's nicely done and the gameplay is awesome! Even though you control two characters it flows so nicely and works really well.
My biggest complaint is that you aren't launching the fullgame until May 2018! That's so far away!
I know I am a bit late to the party but I LOVED the concept and demo of Little Bug!
I loved the mechanic of having to control both the little girl and the floating orb separately but at the same time, which adds an unexpected amount of difficulty. The environment looks gorgeous and the controls for both characters handle really well. Even the story seems promising despite not delving too deep into it.
The only "negative" thing I would add is that maybe adding some enemies and some bosses to the game would help flesh it out even more, but I'm sure stuff like that will be looked at for the final game.
Again, I am really looking forward to playing the full version of Little Bug as I think it has PLENTY of promise and potential to be a great platformer!
I made a Let's Play of Little Bug so feel free to check it out and let me know what you think!
AMAZING! So elegant in design, control, pacing...superb!
Really good game! Graphics were beautiful, gameplay original and fun, cute music and overall memorable experience. My only complains are that the difficulty rises too quickly, there is no real sense of achievment after clearing a hard part and the design of the main character is kinda off. It's not bad at all, it's really good, but the style clashes badly with the design of the world.
Hey there, thanks for the comment. I'm redesigning a bunch of assets and mechanics for the full build. Can I ask what you felt was off about the main character? And what would help to make the difficult areas feel more rewarding? Thanks again for your feedback!
I liked the game. The gameplay is very fluid and fun, though some parts were really hard at the end. It's okay since in the final build is gonna be a smoother difficulty transition. The visuals are fantastic, I really like the lighting.
I had to restart the game because the flying blue ball was stuck: http://imgur.com/nBOl0SJ
Thanks so much for that feedback. That is the first I've seen it get stuck there, so nice work with the picture of the bug!
This game was super creative! I really like the concept and the art style. I had a lot of trouble with a certain puzzle, though, playing on keyboard, and got very frustrated. Don't take that to mean I didn't enjoy the game--I thought it was fantastic.
Here's my lets play if you wanna watch:
Thanks for sharing!!
I played the game and I absolutely loved it!! It's really amazing and so creative! The art is beautiful and it's probably one of my favorite games! I can't stop saying it's amazing! Awesome job, can't wait to finish the game and see what the full version is like! : ) Also I now realized the game is only suppose to be 11 mins apparently, I was too distracted by the beauty of it. https://www.youtube.com/watch?v=DG1NiVJ7XsE
GREAT GAME i really enjoyed the two characters thing that is indeed a very unique idea ! The visuals where outstanding ! I Really cannot wait to play the Full-game ! i cannot wait ! when is the release btw ?? but for everyone i highly recommend this game if you enjoy platformers ! and even not platform gamers ! here is my LP if it if you still not convinced
Hey there, thanks for the compliments!
It is well deserved :D when is there new content ?:D
We are working on the full game currently. The release is TBA, but follow our studio's twitter(@buddysystemla) to stay up to date on news.
Nice Followed :D, Will it be free ?? if not can u hook me up with a key ?
Hey! :) This game was a very unique experience! In terms of controlling multiple "objects" at the same time. The intro audio was orgasmic to listen to, and the entire game was visually pleasing! Well done to the creators! :) Please, don't hesitate to have a look at my lets play! :)
LOVED THIS GAME. I am even playing it in my free time when I am not recor
Thanks for playing and posting your video. I subscribed :) Also I noticed your frame rate seemed a little choppy. Was that the video quality or was it actually that choppy on your end?
Loved this, such a great concept and quirky aesthetic. I included it in my round-up of the best free horror games on itch.io, which is here: http://www.dirgemag.com/five-great-indie-horror-ga...
Any news on moving forward with a full game? I'd love to keep up to date and share your progress with our readers!
Hey there. We have expanded the team by bringing on a writer. She's a really talented fantasy author, so we are super excited about that. We recently uploaded a new demo with updated lighting, UI and some minor bug fixes, and right now we are getting ready to show Little Bug at PAX! We may upload an expanded version of the demo in fall, but right now we are pretty focused on concepting out the full game and submitting to fests. Thanks for playing and reaching out!
Thanks a bunch! Awesome video btw. Love the excitement!
Nice game! Is this made entirely using Unity?
yes it is. I used Blender, Ableton and Flash for the assets.
I came across this while downloading some other game. It caught my eye a lot, because I was interested in someone else's title (I won't mention that here, because it'd be like advertising) very similar to this, except it wasn't 2.5D and all of that. I must say the playstyle of this game was a perfect balance of discoveries and difficulty to get through the confusion. I love it!
Thanks, I'm glad you appreciated the difficulty. Still trying to balance it out a bit more tho.
Very beautiful. And the movement is great, finally no boring-slow walking around and precision-jumping, just flinging all the time without being only accessible to grappling-hook pros. :)
Its style is amazing.And I suggest the light ball should appear at the kid's side when resume(resurrection?).because it usually touches hand or TEAR-BULLET,then die again and again...
The light ball is programmed to do what you are saying, but alas that "little bug" occurs randomly during respawns. I'm currently working on an update that will include a fix to that, some lighting changes and a local vs mode. So stay tuned! By the way, were you playing with a Mac or Windows?
Windows10.Thanks for your working.And I still have some questions.Is the kid a boy or a girl?Does the light ball have a name or the title "little bug" means it?What are the plants in the bottle?What will the vs mode be like?Or you dont have to tell me.I can wait to see in the full game.
Loved this game! (Loved the music too!) Thank you for making this fun game! ^-^
While testing your demo, enjoying your beautiful art and your original concept ('cause there are and I enjoyed it :) ), I encoutered some problems. Indeed, playing on a keyboard alone, I had difficulties controlling both the character and the lightfairy and had to quit when those skills were the most required (I don't know if it's me who is terrible, or if other tester had the same problem ^^" ).
Apparently on gamepad (or even in coop) this problem is not a real one, but maybe a message inquiring the player to use a gamepad could help :)
Also, but this may be only my tastes, or it's intentional, I find the little girl quite disturbing ^^"
Except those "negative" comments, it's a wonderful game and I hope you'll be able to make it a full game :)
Thanks for the honest critique. Always appreciated. Players have been commenting that the last bit is pretty hard, but that was a design choice I made for this short demo. The full game will allow for a much smoother increase in difficulty. New character designs and other art makeovers are in the works as well.
Love the rising tension as the demo builds to its finale. The joy of the tether is none too shabby either. Good work team, I look forward to the full game!
Such an adorable game. Plays incredibly smoothly, graphics are gorgeous, and such a unique concept. Definitely a favorite from this site so far, and I'm excited for the full version. Bravo!
Works and looks like a charm. I'm in love with gameplay and waiting for complete game! I don't know if that's something you want to achieve but the game has nice psychodelic feeling wich is what i like! Good job!