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Random Scuffed Games #102

https://twitch.tv/DitoMido


Vorgeschlagen von:  drksmoo


Wirklich sehr cooles Game! Ich mag den Artstyle, die Grafik, die Musik, die schön unkomplizierte Spielmechanik und die Vielzahl an Puzzles, die es zu lösen gilt. Jedes lilane  Collectible bietet nochmal zusätzlich ein freischaltbares Puzzle bzw. eine kleine Herausforderung. Also hat man auch nach ca. 1h Spielzeit motivation die Sachen einzusammeln und sich weiteren kleinen herausforderungen zu stellen. Die Story habe ich nicht wirklich verstanden, mag aber dieses unschuldig, düstere Konzept dahinter. Insgesamt hat es einfach Spaß gemacht nach und nach mehr über diese Welt herauszufinden und sie zu erkunden! Der Preis ist gerechtfertig, aber jetzt auch kein krasser Schnapper mit unendlich Spielzeit.


Rating:

Dito: 4.7/5

Chat: 4.25/5

Gesamt: 4.48/5

I really like the art style. Also great that there is also a 🐧 version. But it was really buggy though. For example, the menu didn’t work with 🎮

Why was this game removed from the Ukrian Bundle? I had seen the post of it being included on twitter and wanted to support two things for the cause and now its gone.

(+1)

Hmm, I hadn't included it, so it shouldn't have been in the bundle. I think it's a great bundle, I was just lazy and forgot to do the footwork to include it .

(+1)

It was in the Bundle for Racial Justice & Equality.

(1 edit)

I've just bought the game for OSX, however it does not launch, stating that: "The developer of this app needs to update it to work with this version of macOS. Contact the developer for more information."

I run OSX 11.4 Big Sur. Can you help?

This might have to do with apple's new certification process. The game works fine on earlier OS's, but I haven't tested on newer ones. If it is a certification issue, that means I'll have to go through a tedious, often cryptic process to get it certified. I'll look into it, though I'm pretty busy and can't make any guarantees it'll be fixed soon.

(1 edit)

Thanks for the swift reply.

I think the issue lies in that your binary to invoke the game is linked for 32 bit environments (Mach-O executable i386). Therefore, if you used XCode, the quickest way to remedy this is to select the proper target architecture in the build system. I haven't checked your Mono, Steam integration, and Unity Engine libraries, however I would strongly suggest that they are 32 bit linked as well.

Question is: do you have a recently enough OSX target build system to actually re-import and re-compile your game project for a 64 bit target architecture? I might be able to help out if you want. I don't think certification is necessary.

From where it stands, starting with MacOS Big Sur (11.x) no 32 bit applications can be invoked anymore.

huh, I thought it was targeted for 64 bit architecture by default, but I do see what you are saying. In Unity, there's only one option when building for mac.

Hmmm, when you go to build settings, and select the platform (depending on your unity version), you should be able to select the target architecture as well. The latest in the inspector part of unity's build system (screenshort inside this report: https://github.com/rlabrecque/Steamworks.NET/issues/393). To notarize it, this might help: https://gist.github.com/dpid/270bdb6c1011fe07211edf431b2d0fe4. Good luck and let me know when you have it. I'd love to play this game at one point, since it looks great ;).

I built this using unity 2017.xx and I'm fairly certain it was built using 64 bit at the time. I do think its a notarization issue, so I'll look into it.

I tried playing this game and it glitched at the first item,,, i dont know how fix it, i cant use any other buttons in it after clicking on the item. 

Sorry I took so long to respond. You may need to start a new game from the main menu or manually delete some save data. Any other information you can give me will help me diagnose the issue. Thanks!

(1 edit)

The games crashed on resolution change. Since I got a black sceeen on start. However I can hear the music and effects.

I have tried:

  • icth launcher
  • terminal launcher 32 bits version
  • terminal launcher 64 bits version
  • I re-install from itch
  • I removed the folder, then re-install on icth
  • restart the computer

Is there some user conf file that I can edit to set manually resolution or something?

(1 edit)

… ok adding some command line options allowed me to run the game in window mode to reset the resolution.

./Little\ Bug.x86 -screen-fullscreen 0

solved!

more options available on Unity website: https://docs.unity3d.com/Manual/CommandLineArguments.html

Well done! I appreciate all the time you've put into making it work :)

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